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Introversion’s Defcon VR was downloaded by “about seven people” says Morris, so while the technology is exciting, it just isn’t viable to solely make VR games at the moment. Speaking to PC Gamer at PDXCon, Introversion co-founder Mark Morris said that, while Scanner Sombre is coming to VR, it would “just be nuts at the moment” to only focus on VR-exclusive games.
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While the game does involve the player character exploring a cave network using a VR headset, it was not designed as a VR-exclusive game. Original story May 14, 2017: Following the release of Scanner Sombre back in April, Introversion Software have stated that the claustrophobic exploration game will be coming to Oculus Rift and HTC Vive in the near future.
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Those numbers may get up to around 7,000 by the end of the sale, who knows. It is also on offer for 50% off as part of Steam’s Summer sale, making it only $5.99/£4.49.
#SUMMER LESSON VR STEAM HOW TO#
If you want to try out Scanner Sombre in VR, you can see how to opt into the beta right here. Even when your previous game sold upwards of two million,Morris says you cannot sit on your laurels and assume the next one will sell even a shred. There’s a big lesson about not overstating your player base with Scanner Sombre, with Morris acknowledging that the so-called “indie apocalypse” means that consumers are not guaranteed to buy your next game. “I didn’t think it was possible” says DeLay, as Introversion had just released the juggernaut that was Prison Architect, the team “wrongly assumed that would just give us a minimum number of people looking at our game.” In actuality, that minimum number was only around 6,000 people.